3/24/2024 0 Comments Muzzle flash png![]() Hideout wasn't working as intended and it was reworked.įor the new defaults, reset their Tonemap settings. Streets has brighter blacks while having a similar overall brightness. NVG is now always blurred even when aiming with iron sights. Weapon, IronSights, Sights and NVG are now the settings available.Ĭollimators and Scopes were combined into Sights. On Graphics settings High-quality color needs to be On for depth of field to work properly. Inventory and gesture screen depth of field.ĭistance, Aperture, Speed and FocalLength can be changed, Distance set to 0.01 will blur the gun too. When comparing graphics with insert the volumetrics takes time to update. ![]() Planned features are brightness, more volumetrics control and better player flashlight detection. Slightly brighter nights, doesn't affect interiors, Enabled by Default.ġ.3.0 Config file and Presets* ar e compatible with this version BepInEx/config/.Įxperimental Flashlight changes, customizable range and volumetrics, Enabled by Default. NightAmbientContrast, NVGNoiseIntensity, NVGAmbientContrast and NVGOriginalSk圜olor. Interchange has received its own set of settings due to it looking different than other maps. Interiors are now correctly lit from light portals, Use NVG OriginalSk圜olor to revert this change. OriginalColor On by default, you can turn it Off for an image without any filters. OriginalSk圜olor fixes interior glow by default, set this to 1 for brighter interiors. NVG AmbientContrast fixes foliage pitch black issues, decals are also fixed and now appear on night vision. Settings are NVG AmbientContrast, NoiseIntensity, OriginalColor, OriginalSk圜olor, CustomGlobalFogIntensity and NVG MoonLight Intensity. zip and move the BepInEx folder to your main SPT directory, 7zip recommended.ġ.4.0 Config file and Presets* are compatible with this version BepInEx/config/.Įxperimental NVG Postprocessing and Lighting overhaul for night vision goggles, Enabled by Default. R1ft's ByeByeBlackFilter mod also removes ColorCorrectionCurves.Įxtract the. Thanks to CWX, SamSWAT for their mods helping me on modding in general. Presets you can save and load presets, they are saved at BepInEx/plugins/AmandsGraphics/.ĮFT's PostFX still works, although I recommend disabling any Color grading.įPS shouldn't change while GPU limited and not using Cinematic Features.Įxperimental/Cinematic Features NVG overhaul, Flashlight overhaul, MysticalGlow, HBAO tweaks, Motion blur, Depth of field when using scopes, Optics Depth of field and Z-Blur overhaul.Įxperimental maps Better Sun colors and Skylight colors.įlashlight sometimes needs toggle to activate. ![]() Brightness can be changed.ĬolorCorrectionCurves, LUT, CC_Vintage and CustomGlobalFog were removed to improve black levels.Įxperimental maps Sun color was improved. Tone mapping was improved and now has options ACES and Filmic. This mod changes EFT's default lighting and postprocessingĭefault Brightness, lighting, fog and tone map settings can be changed by pressing F12Īdvanced settings allows for better customization Agent reloads discs of water into the gun telekineticallyĬollections in italics indicate upcoming bundle or collection not released yet.Experimental mods like Sense can be found on GitHub.Each gun has unique music that plays during the inspect:.Water swirls around the gun during the inspect.Sheriff skin is spun around telekinetically.Spectre, Vandal, and Marshal skins materialize from a summoned swirl of water.Additional lighting for gun models during gunfire.Kill banner and audio are only available when the gun skin is upgraded to Level 4 or using other variants. Has animations surrounding the waves that only appears in menu lobby.įor other appearances of the buddy and player card, see this section.Ī downloadable folder containing all the audio files on this page can be found here. Has a kill counter, increasing by one every kill it gets during the round.If equipped on a Kuronami weapon skin, the buddy's color will change to match with the skin variant.Variants must be used with the fully upgraded weapon skin set.For each weapon, 10 per upgrade level, 15 per variant after a weapon is fully upgraded.
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